GGMM Diplomacy Game: Spring, 1941

In the German city of Lüderitz, South West German Africa, Kaiserin Wilcox recieves the following letter:

My esteemed Kaiserin,

I write to you in some haste, as we find ourselves in tumultuous times. You have certainly heard that the powers of Europe are at war, and as yet, there is no formal alliance between any of them. Considering the state of affairs, it is imperative that you remain where you are. No force can be spared to escort you, and there is no guarantee of safety in the homeland. We of the National Science Party will properly manage things in your absence.

Sincerely, Colonel Rudol Von Stroheim

Von Stroheim, has, in a single paragraph, declared the National Sceince Party, his party, as the ruling entity in the German Empire. Kaiserin Wilcox is trapped in her own colony. Safe, prosperous even, but effectively exiled by her own advisors.

England’s exceptional Navy moves into the English Channel and North Sea, asserting its control over the ocean. Tension in the Balkans rises as many powers move into positions that threaten their current neutrality. France begins its movement into the Iberian Peninsula seeking aide from once great nations.

Orders Resolution
F Nap—Ion —> Succeeds
A Ven Holds
A Rom—Apu —> Succeeds

F Sevastopol—Black Sea —> Fails
F St. Petersburg—G.of Bothnis —> Succeeds
A Moscow—Ukraine —> Succeeds
A Warsaw—Galicia —> Succeeds

A Marseilles—Spain —> Succeeds
A Paris—Picardy —> Succeeds
F Brest Holds

F Edn—Nth —> Succeeds
F Lon—Eng —> Succeeds
A Lvp—Yor —> Succeeds

F Tri—Adr —> Succeeds
A Vie—Tri —> Succeeds
A Bud—Rum —> Succeeds

A Con—Bul —> Succeeds
A Smy—Con —> Succeeds
F Ank—Bla —> Fails

F Kiel—Holland —> Succeeds
A Berlin—Kiel —> Succeeds
A Munich—Bohemia —> Succeeds

GGMM Diplomacy Game: Spring, 1901

War in Europe seemed inevitable. The armies of each nation had prepared themselves for the on coming battle, one that would hopefully be short. However, a small group of leaders realized the danger there was in the instigation of war amoungst the powers of Europe. Premier du Croissant met with his adversary, Abdul Hamid of the Ottoman Empire. Putting aside their countries’ historically tenuous relationship, they discussed the danger that a total war across Europe presented to the people of both of their nations. Together, they called for the leaders of all of the other major European powers to meet and speak on what actions could be taken to avoid the outbreak of the great war. On April 1st, 1901 in the city of Marseilles a united European treaty was formed:

The rulers present here today have recognized the grave risk that a total war could bring to Europe. In order to preserve the peace and prosperity of the new century, by the obligation to the maintenance of justice and mutual respect here by agree not to take overt or covert military action against one another in the honoring of this treaty.


Sultan Abdul Hamid II of Turkey, King-Minister Benold Hanover of Britannia, Kaiser Otto von Cox of Germany, Prince Patrick Patsburg III of Austria, Tsar Nicola Laurence of Russia, King Mario de Spaghetti of Italy, and Premier du Croissant

April 1st, 1901

The Treaty of Marseilles was maintained for 40 years unbroken. But one by one, the rulers were replaced as the old royalty died off and were replaced by their children or another form of government entirely. The young blood of King-Minister Benjamin Hanover calls back to the ferocity of his Grandfather Benold, who was the first King to also take the seat of Prime Minister. In Germany, Kaiserin Emilie von Wilcox was appointed by her uncle as the successor to the empire after she demonstrated her tactical competence in Africa. King Mario Spaghetti Laurence of Italy and Tsar Ropa Laurence of Russia are both descendants of the houses of Spaghetti and Laurence, which were united through marriage after the treaty was signed. Abdul Hamid II died, leaving his wife Abida Hamid the sultanate until she remarried; an action which she seems to have no plan in sight for. Premeir Jamié du Baguette was elected on a promise to follow the democratic and cooperative values of Premier du Croissant. Only old Patrick Patsburg III still remains on the throne since the time of the signing of the treaty of Marseilles. The treaty will be tested in the fall of 1940, as each country begins to rearm themselves in preparation for warfare. . .

Introduction to the GGMM Diplomacy Game: Pressure Rising in Europe

The year is 1900. Europe has been at a relative peace for some time. However, underneath this era of growth and prosperity, a perfect storm is brewing. Technological innovation accelerates the growth in tension as each neighbor grows uneasy with its neighbors. Nations go to war for three reasons; fear, self-interest, and pride. It only takes one small step to set off a chain reaction as other nations take drastic action in response. The alliances formed an broken will decide the future of Europe, and only time will tell who the victors will be.

Below is the starting map of Diplomacy. Each player is playing a different nation. Spring turns will be updated on Saturdays, and Fall turns on Mondays.

For more information, see the rules at:

P.S. To any loyal readers of this obscure blog, it has been quite a while since I last posted. I hope you are all doing well, and enjoy the diplomacy game.


It’s Beginning to Look a Lot Like Christmas!

And that means another year for the Semantic Gift-Swap!

Each year we hold a Christmas Gift-Swap, where each participating member gets randomly assigned another participant to give a gift to. The gifts given in the swap shouldn’t exceed the price of twenty-five dollars. If you want to join the gift-swap, just comment on this post or message me before the 20th of December, when I will post a list of who you will be buying for. All gifts should be delivered by January 6th (the last day of Christmas). If there are any issues during this event, just let me know.

Happy holidays!


Conclave: The Creation of the Constitution

Every fortnight in the nation of Bernia, a conclave is held by the members of the Bernian Nobles. The purpose of this meeting is to vote on legislation and propose new legislation for the next meeting. Discussion of the legislation is held outside of these meetings, in the name of timeliness, but this often leads to larger schemes. The location of the conclave changes from province to province each week, with the host acting as a moderator for that conclave, as well as acting as a tie-breaker in the case of an equal count of votes from both sides.

Bernia gained its independence after the collapse of the nation of Catania in 1289. It soon became a prosperous mercantile nation due to its ideal position being nested in between Alpha Catania and Denizli. It not become a full nation until the First Conclave of the Provinces of Bernia in 1302, where a constitution was officially voted on by the Counts of each areas within the Bernian Region.

For those who were unaware, I am planning on running a political simulation roleplaying game, where the players put forth and vote on legislation every two weeks. On this post you may sign up to join the game as well as give suggestions on what should be included in the constitution of the nation of Bernia by leaving a comment on this post. You can send the idea to me in chat, but I ask you to please comment with the idea as well so that others may be able to see it and give their opinion.

Hope you enjoy!

Draco Blackstone.


Knight Semantic Christmas Gift Exchange!

Hello and Merry Christmas, my fellows. How are you enjoying the holiday spirit?

Anyone who is interested may join the Knight Semantic gift exchange, where everyone who enters gets assigned someone else to give a gift to. If you are interested in joining, please drop a comment here or PM me and I’ll add you to the list. The deadline for entry is the 20th, and all gifts should hopefully be about before the end of the month.

Hope you all have a merry Christmas!


Beorhtric: An Exploration and Player Driven Adventure


15 years ago, the Beormen migrated to to an unexplored continent. They established a village in this wilderness which they called Beorhtric. It is now a thriving town containing approximately 5,000 people within its walls, and is surrounded by numerous farm lands. The wilderness is still filled with monsters, but more people have been talking about expansion. You are one of the brave adventurers who will seek their fortune in this land.

As a player, you will be the ones deciding and planning the following:

  • What time we will meet for a session
  • Who will be attending the session
  • What means we will be playing through the session (roll20, chat, skype roll20+skype, tabletop simulator, ect)
  • Where you will be exploring or what you will be investigating during the session

You will be given the above map of what is common knowledge of the area. You may leave the bounds of this map (and most likely will at some point) but you will have to keep track of the terrain and create a map for yourself. This information is yours to share, or not share. While I do have maps of the areas outside of this map, I am not sharing them so that the players have to create a map of their own.  A program can be found below which can make maps in the same style as the one above.

I will now be open to DMing any sessions you plan so long as I am available. Get working on your characters, a generator containing some basic rules can be found here:

You will have to do some internet searching to find all the 5e core rules. We will be using point buy, so no one can walk in with all 18s *cough cough barcha*.

We are hoping to have a bi-weekly post series that containing some completely in character session recaps as told by the players, along side with other information.  The first post in that series should be coming out some time next week.

UPDATE: I forgot to add that everyone will be starting withthe above map and 30 gold in adition to whatever their background/class provides.


Good luck, have fun.

–Grand Commandant and Game Master Draco Blackstone