The year is 1900. Europe has been at a relative peace for some time. However, underneath this era of growth and prosperity, a perfect storm is brewing. Technological innovation accelerates the growth in tension as each neighbor grows uneasy with its neighbors. Nations go to war for three reasons; fear, self-interest, and pride. It only takes one small step to set off a chain reaction as other nations take drastic action in response. The alliances formed an broken will decide the future of Europe, and only time will tell who the victors will be.
Below is the starting map of Diplomacy. Each player is playing a different nation. Spring turns will be updated on Saturdays, and Fall turns on Mondays.
For more information, see the rules at: https://media.wizards.com/2015/downloads/ah/diplomacy_rules.pdf
P.S. To any loyal readers of this obscure blog, it has been quite a while since I last posted. I hope you are all doing well, and enjoy the diplomacy game.